Lighting and Procedural Generation / by Charles Homan

Midday

Midday

Sunrise

Sunrise

Midnight

Midnight

Dusk

Dusk

Sunset

Sunset

I have made some significant changes to lighting and procedural generation. There is now a 24 hour game period where the sun and moon do a full rotation around the world. The skyboxes lerp between each other for a starry night or a lightly cloudy day.

Below is a quick video showing the chunk generation. The debug drawing slows the generation down considerably. The following are color definitions for the chunk states.

  • Red: Unloaded

  • Green: BlocksLoading

  • Blue: BlocksLoaded

  • Yellow: VertexLoading

  • Purple: VertexLoaded

  • White: Uploaded