I have made some significant changes to lighting and procedural generation. There is now a 24 hour game period where the sun and moon do a full rotation around the world. The skyboxes lerp between each other for a starry night or a lightly cloudy day.
Below is a quick video showing the chunk generation. The debug drawing slows the generation down considerably. The following are color definitions for the chunk states.
Red: Unloaded
Green: BlocksLoading
Blue: BlocksLoaded
Yellow: VertexLoading
Purple: VertexLoaded
White: Uploaded