Raycast and Ambient Occlusion / by Charles Homan

Raycast block is highlighted in green. The adjacent blocks are some of the first edited manually.

Raycast block is highlighted in green. The adjacent blocks are some of the first edited manually.

A better look at some of the ambient occlusion

A better look at some of the ambient occlusion

The first gameplay elements are now added! I guess this is where it turns from engine to game+engine. Now you can remove and place blocks. I have also added ambient occlusion and have been tuning some lighting.